Project Overview
A speedboat racing concept featuring dynamic water physics and custom-made artwork. This project combines realistic boat handling with arcade-style gameplay as an exploration of racing mechanics. All artwork, including boat sprites and environmental assets, was created by me.
Tech Stack:
- Game Development Engine
- Physics simulation system
- Particle effects
- Performance optimization
- Input handling
Game Features
Dynamic Water Physics
The game features a sophisticated water physics system that simulates realistic wave behavior and boat handling. The speedboat responds authentically to water conditions, creating an immersive racing experience.
Responsive Controls
Intuitive control scheme that balances accessibility with depth. Players can quickly learn the basics while mastering advanced techniques like power slides and wave jumping for competitive advantage.
Challenging Courses
Multiple racing environments with varied water conditions and obstacles. Each course presents unique challenges that test different aspects of boat handling and racing strategy.
Technical Implementation
Physics System
- Wave mechanics: Dynamic water surface simulation
- Boat dynamics: Realistic hull interaction with water
- Momentum system: Speed and turning physics
- Collision detection: Environmental obstacles and boundaries
Performance Optimization
Optimized rendering pipeline ensures smooth 60 FPS gameplay even with complex water simulations and particle effects running simultaneously.
Technologies
- Game engine for core mechanics
- Physics engine for realistic water simulation
- Particle systems for water splashes and effects
Future Enhancements
- Multiplayer racing modes
- Boat customization system
- Additional racing environments
- Time trial leaderboards